


For normal fights, feel free to use whoever you want or whoever needs XP)Ĥchan's Rance thread has links at the top of the page for a guide on how to use a machine translation and image readers to translate menus/cards (poorly), as well as a translation of certain gameplay information. Figure out a few people who will do the best damage for that scenario, then try to fill out the rest of the team with people that can respond to buffs/debuffs or who can contribute passively - or better yet, both. You only have so much AP to spend, so making a party of 7 damage dealers is really a waste.Make an effort to figure out what each character is capable of doing in those departments, it can make some hard fights a breeze. Buffs, debuffs, and status ailments make a huge difference.For bosses, throw this out the window - bosses drop chests at 100% (though if someone's first kill is a boss, that's counted against them going forward). Some units have skills that let you get a reward even if you miss the chest: typically meal tickets, monster captures, or item captures. It's usually worth getting the Medal perk that allows you to keep attacking after killing an enemy (it's in the bottom right) - with that you can get your Overkill closer to 50%, which guarantees a chest for a first time killer. Getting chests is central to doing well on your playthrough (it's the main way you're going to get characters) and Overkill is really the main way you have to influence it. Finally, Overkill percentage is also added. Your units will have a "bonus to chest" percentage, from items and passives, which is also added. For each time you didn't get a chest 10% is cumulatively added. Acquiring treasure chests works on a formula (which it displays when deciding if you get the chest): the first time a unit kills an enemy in a specific quest 50% is added (so rotate who's doing the killing too).Meal ticket XP is based on all XP that has been gained up to that point, so within a few turns that "1 to 20" will turn into "1 to 40." Due to attack/hp stacking mentioned above, generally more units at average levels is best (though it all depends on the circumstances of who shows up in the meal ticket box). This is pretty basic, but it's really worth considering when deciding who to use your meal tickets on: you can level up a unit from 22 to 25 or level up a weak unit from 1 to 20. XP thresholds grow exponentially, meaning it's much easier to level up low leveled units.This really starts to show up with your demon units - once they're all decently leveled up they add insane amounts of attack & hp to their representative. Those levels are good milestones to aim for with some characters before rotating them (depending on where you are in the game). All characters get a small attack/hp bonus at level 10, 20, 40, & 80.

This is a good reason to rotate out units periodically instead of just sticking with your favorites by leveling up weaker characters you're actually increasing the attack of your better characters.
#Sengoku rance walkthrough true route plus

Each quest also has a bonus faction which is displayed next to the bonus elements (typically based on where the quest takes place - Helman characters get bonuses in Helman quests).Some characters have skills that will make element bonuses activate at 100% each turn. This is basically two attacks for the price of one, so it's worth strongly considering when picking characters. All damage those characters do is now doubled. Each turn there's a 50% chance that one of those elements will activate (you'll see the symbol flashing above the characters). Here's a few more tips that I've figured out that may help people: Hopefully this can be a resource for people. There's not a lot of information on Rance X out there for people - at least that isn't filled to the brim with spoilers - so anything to help English only players is much appreciated.
